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Tuesday, December 27, 2011

4025. Medieval Spawn


Spawn (Albert Francis "Al" Simmons/Jim Downing) is a fictional comic book superhero who appears in a monthly comic book of the same name published by Image Comics. Created by writer/artist Todd McFarlane, Spawn first appeared in Spawn #1 (May 1992). Spawn was ranked 60th on Wizard magazine's list of the Top 200 Comic Book Characters of All Time, 50th on Empire magazine's list of The 50 Greatest Comic Book Characters and recently 36th on IGN's Top 100 Comic Book Heroes.

The series has spun off several other comics, including Angela, Curse of the Spawn, Sam & Twitch, and the Japanese manga Shadows of Spawn. Spawn was adapted into a 1997 feature film, an HBO animated series lasting from 1997 until 1999, and a series of action figures whose high level of detail made McFarlane Toys known in the toy industry.

While Spawn's abilities have fluctuated over the years, his core powers are derived from the necroplasm that makes up his body. This dense substance grants him superhuman strength, speed, agility, endurance, and healing. His necroplasm also gives him necro-magic, a variety of supernatural powers including teleportation, phasing, resurrecting the dead, necro-energy blasts, and much more. He can unleash the very fury of Hell through his body, however his magic is limited by a meter which starts at 9,999 and drains each time he uses his necro-energy. He is able to "feed" off the evil energy of the world including people and "dark animals" (rats, bats, roaches, worms, insects, wolves, and snakes). He is also an empathic being able to sense the emotions of others whenever he chooses. He can manipulate the elements and fly.
Spawn wears a living, sentient necroplasm-based symbiote suit, named Leetha of the 7th house of K (K7-Leetha). The suit feeds from the necroplasm in Spawn's body and his cape, spikes, and chains are all part of an organism that is bonded to his central nervous system; because of this connection he can mentally manipulate the suit to perform shapeshifting feats without draining his necro-meter.
Although Spawn is virtually immortal, he may be killed by a holy weapon forged in Heaven or by his own necro-power. He is also rendered powerless (and therefore mortal) in places that are immune to the influence of Hell, such as The Dead Zone (a patch of alley that is touched by Heaven) and the Greenworld.
Spawn also holds a vast arsenal of military grade weaponry and equipment as he frequently uses firearms as an alternative to his supernatural powers.

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