It started out as a simple hobby when, lo and behold, I realized I have just accumulated 20,000 distinct toy characters in my collection... and the number is still growing. This blog is a great space to share to others just how amazing some of these characters are especially the ones that may have been forgotten or perhaps even those deemed insignificant. Visit Percy's World of Toys as often as you can and witness how the list progresses right before your eyes. Enjoy.
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Friday, December 9, 2011
3800. SEGA Bear
Sega Corporation (株式会社セガ Kabushiki gaisha Sega?), usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world. Sega previously developed and manufactured its own brand of home video game consoles from 1983 to 2001, but a restructure was announced on January 31, 2001 that ceased continued production of its existing home console, effectively exiting the company from the home console business. While arcade development would continue unchanged, the restructure shifted the focus of the company's home video game software development to consoles developed by various third-party manufacturers. They are responsible for famous video game franchises such as Sonic the Hedgehog.
Sega's head offices, as well as the main office of its domestic division, Sega Corporation (Japan), are located in Ōta, Tokyo, Japan. Sega's European division, Sega Europe Ltd., is headquartered in the Brentford area of London in the United Kingdom. Sega's North American division, Sega of America Inc., is headquartered in San Francisco; having moved there from Redwood City, California in 1999. Sega Australia is headquartered in Sydney, and Sega Publishing Korea is headquartered in Jongno, Seoul, Korea. The company also has smaller offices in France, Germany, the Netherlands, Spain, and Italy.
Sega's roots can be traced back to a small company based in Honolulu, Hawaii named Standard Games, which began operations in 1940. In 1951, Raymond Lemaire and Richard Stewart moved the company to Tokyo, Japan to develop and distribute coin-operated amusement-type games such as jukeboxes and slot machines, and renamed it Service Games. Within a few years Service Games began importing these machines to American military bases throughout Japan.
In 1954, David Rosen, an American officer in the Air Force, launched a two-minute photo booth business in Tokyo. This company eventually became Rosen Enterprises, and in 1957 began importing coin-operated games to Japan. By 1965, Rosen Enterprises grew to a chain of over 200 arcades, with Service Games its only competitor. Rosen then orchestrated a merger between Rosen Enterprises and Service Games, who by then had their own factory facilities, becoming chief executive of the new company, Sega Enterprises, which derived its name from the first two letters of SErvice GAmes.
Within a year, Sega began the transition from importer to manufacturer, with the release of the Rosen designed submarine simulator game Periscope. The game at that time sported innovative light and sound effects, eventually becoming quite successful in Japan. It was soon exported to both Europe and the United States, becoming the world's first 25 cent arcade game.
In 1969, Rosen sold Sega to Gulf & Western Industries, remaining on however as CEO of the Sega division. Under Rosen's leadership, Sega continued to grow and prosper, and in 1972 G&W made Sega Enterprises a subsidiary, and took the company public. Sega prospered heavily from the arcade gaming boom of the late 1970s, with revenues climbing to over $100 million by 1979.
Copyright Jinco Sega Prize
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